Saenstera

The world of Saenstera is the setting of the Ringbearer Chronicles campaign arc.

It's climate is like that of Earth, and the technology is equivalent to the Eberron setting. It has been home to many heroes and villain's alike.

1. Telemna (Telemnan)
Information: Telemna is a colder nation with many different temperate forests and stony beaches. These forest house towering trees and legends of people who has disappeared in them without a trace. The nation thrives upon its logging economy, and is a part of the Tundric Arc, an alliance of nations in the north who are general amicable with each other. Telemna has no real enemies, and its citizens are stereotyped by their survival knowledge.

Ruler: Gothsoni Eregak (Orc), High Magnate.

Notable Group: The Tecegak- a group of radical survivalists who have been said to hunt and kill horrible monsters for sport. They are known for their awe-inspiring hunting lodges filled to the brim with the trophies of their kills.

Capital: Warmpointe

2. Myur (Myuri)
Information: Myur is a mostly Elven country with a snowy tundra landscape that is dotted with many settlements. The tundra is home to a unique type of elves called the Ice Elves. They are very pale, and usually have red, blue, or purple eyes. It is  said that these elves live in enclaves throughout the nation, and they are generally wary of outsiders. The actual cities of this nation are much more populous, and the nation is known for their production of a material called Ithelithani, or more commonly as Permaice, that allows for the cooling of food and can even be crafted into weapons and armor. They are part of the Tundric Arc, and have no real enemies.

Ruler: Myur is governed by a council of representatives from cities and Ice Elf enclaves alike.

Notable Group: The Therethriel Enclave is known for its unique circle of Ice Druids, who can shape the waters of their land into vast fortresses and weapons.

Capital: Helenu

3. Ecnedor (Ecnedorian)
Information: Ecnedor is a nation that is built upon the foundations of a faded empire. Long ago, the seat of the Restelian Empire was here, and the paved roads and shaped glaciers prove their awesome existence. Nowadays, Ecnedor specializes in creating and training hardy soldiers in their intense climate. Ecnedorian Ale is also one of their main exports. They are part of the Tundric Arc, and they have no real enemies.

Ruler: August Palendrius (Human), King of Ecnedor

Notable Group: The Shieldskins are a group of tortles, dragonborns, and lizardfolk who have honed their natural armors and have integrated metal plating onto their bodies so that they are always ready for battle. They are known for being cutthroat and almost insane.

Capital: Millmer

4. Cressia (Cressian)
Information: Known as the Sea-split nation, Cressia is a nation of sailors and traders. The nation is known for its Endless Vault, a massive deposit of gold and riches in the nation’s capital. It also has the largest concentration of frost giants of any nation, and the giants themselves have made a pact with the government to have some land reserved for them if they would fight in wars. They are currently opposing their neighbor Ecrustia, who has become more and more expansionist of late under a new ruler. They do this with an alliance with Roswal.

Ruler: Eglatha Bristlehead (Gnome), Queen of Cressia

Notable Group: The Icemarks are the warriors of the frost giant clans who have agreed to help in wars. They are incredibly fierce, and are known world-wide for their terrifying war chants.

Capital: Tripass

5. Polsternan (Polsternani)
Information: Known as the Frosted Peaks, not too many people live here. Instead it is home to a vast array of monsters who populate the Screaming Mountains. It is said that there were dwarven strongholds in the mountains that have been abandoned for some reason. The nation has recently been the subject of some encroaching Ecrustian troops, and there have been a few skirmishes on the border of the nations.

Ruler: Borin Redlath (Dwarf) High King of the Screaming Mountains

Notable Group: The Gerrium Society is a group of people who delve into the depths of the mountains to find treasure to sell to the Etherium Coalition. The survival rate for this group, however, is not very high.

Capital: Leeshadow

6. Wheijan (Whejani)
Information: The Whejani are a people how have made their mark on history by inventing the locomotive. The tracks stretch across the nation, and the locomotive, also called an Arcanotrain, uses graviturgy to propel itself and its cargo across the nation, as the trains have many cabins of holding on them. They do get many attempted train robberies, which is a cause of concern for the Railways Association. Currently, the nation has built a track that reaches Nieveden.

Ruler: Darius Brenuk (Human), President of Whejan.

Notable Group: The Railways Association is a fledgling organization that has developed Arcanotrain technology, and allows the trains to travel up to 400 mph with cars of holding. This was in conjunction with many aristocrats and the Etherium Coalition.

Capital: Godstep

7. Scaraen (Scaraenian)
Information: Scaraen itself is not too notable a nation, but it is said that there is a portal to the Fey Courts somewhere within its endless expanse of forest. Thus, it is a nation with an economy of tourism and adventuring.

Ruler: Reglas (Half Elf) High Magnate

Notable Group: The Feywild Guides are a group of people who have dedicated themselves to finding the mystical portal to the feywild that might exist within their forest.

Capital: Oberon

8. Nievaden (Nievadese)
Information: Nieveden was the place of a great and ugly war- the Glauconian War. Those who remember it are few, though, but many relics remain of the horrible conflict. The Blightplain is a walled area of necromantic wastes where undead freely roam. The walls of the plain are indestructible. The nation is known for this and for being the international seat of the Ringbearers, an adventurer’s guild that is respected by most nations and people. This is in the capital. Nievaden also has a large mountain range called the Bendozier Mountains, where it’s mining economy is very stable as well.

Ruler: Gaius Helmnotch (Human) King of Nieveden.

Notable Group: The Bendozian Knights. They are sworn to keep the part of the land that was claimed by the dark lord, and there is a physical wall that separates the dark lands from the rest of the world called the Bendozian Wall.

Capital: Corabern

9. Ecrustia (Ecrustian)
Information: Ecrustia is a dwarven nation with a proud history and a prouder people. The nation is composed of many different Jarls, who unite under the banner of a king. For a while, this nation kept to itself and traded its teas to nations across the world, while the soldiers learned brutal drills and were deemed to be some of the best disciplined soldiers on the planet. This was until 2 years ago, when the Windblade clan was overthrown by the Firehammer clan. The Firehammer clan is much more warlike, and they have decided to expand the nation’s territory bit by bit before nations call out against them.

Ruler: Ulfda Firehammer, Queen of Ecrustia

Notable Group: The Teamakers are a group of, well, teamakers who specialize in making an uncountable amount of drinks. They also have a secret recipe that they guard fiercely.

Capital: Seaforge

10. Roswal (Roswalish)
Information: Roswal is a mostly human nation that has the world’s tallest mountain- Mount Tenebrae. Roswal is as close as a nation can get to a theocracy without actually being one- there is a king, but the real power of this nation lies in the hands of the Pontifex of the Lathander Religion. She dictates what happens in the mostly Lathander worshipping country, and those who do not follow this religion are generally ostracized. It is currently in a small skirmish with Ecrustia, and it has allied itself with Cressia.

Ruler: Lias Beledrome (Human) King of Roswal

Notable Group: The Church of Lathander is a religious organization which follows the god Lathander, and the Pontifex is named Mercia Bellucian. This religion is generally well respected, but it has an extremely rigid hierarchy in place.

Capital: Lathandriel

11. Te'chal (Te’chal)
Information: Te’chal is a seafaring trading nation, and they have strong ties to Purchia on the opposite side of the sea. This nation is rumored to have a strong Subtle Hand presence, especially in the southern region and the capital. This nation is one of the richest trading ports in the world, and it is ruled by a circle of magnates. This nation houses the Etherium Coalition.

Ruler: Te’chal is a plutocracy.

Notable Group: The Etherium Coalition (detailed above)

Capital: Teshien

12. Shioche (Shiochen)
Information: Shioche is a nation that is embedded in a swampy rainforest area. Logging is a very predominant trade here, and the druids who do live here plant trees constantly. It is also home to the World Tree, the source of the world’s natural Magic. The joint chiefs of the tribes of this area govern the country under the Protector of the Tree.

Ruler: Melodious Darkrune (Kalashtar), Protector of the Tree, and Knot of the Tribes of Shioche

Notable Group: The Treeborn (detailed above)

Capital: Canopy

13. Esnen (Esnen)
Information: Esnen is a nation that is almost entirely made up of a desert. This desert is filled with the hulking husks of odd, metallic beings that should not exist, and seem otherworldly. Scavengers rule this part of the world, and the nation itself pays them for their finds. This place is an archeologist’s dream. The capital itself is built on top of the corpse inconceivably large, metallic humanoid.

Ruler: Golthari Scalelen (Dragonborn) Queen of Esnen.

Notable Group: The Archeologist Association of Saenstera is the largest archeological group in Esnen, and most people register with them in order to get the best equipment for the lowest price.

Capital: Cranial

14. Ascos (Ascosian)
Information: Ascos is a small nation that specializes in printing books. It also houses the Ascosian Bard College, or the ABC. It is globally renowned. The people of Ascos are not militaristic, and their neighboring nation of Quealan scares the Ascosians with their war machines that they keep building. They are in an alliance with Afloacia.

Ruler: Della Glanchise (Halfling), President of Ascos

Notable Group: The ABC is the international center for bards, and it is a musical haven

Capital: Rellan

15. Regaun (Reguanese)
Information: Regaun is a nation that is known for its beautiful cities upon the rolling plains and savannas. It is the home of the center of the ICC, and this building is in the capital. The nation itself is allied with Ascos against Quealan, who is embracing the more warlike side of magic. The nation is also home to the Clerus Mage’s College.

Ruler: The Archmage Presiglion Ostentine (High Elf)

Notable Group: The ICC (see description above)

Capital: Pheligos

16. Afloacia (Afloacian)
Information: Afloacia is a nation filled with beautiful rolling hills and valleys that make this place one of the tourism capitals of the world. Its economy caters to the rich, and many of the luxuries that other countries can’t afford are here in abundance. They are part of an alliance called the Sixfold Accord, which juxtaposes itself against the nation of Ethuyton.

Ruler: Afloacia is a plutocracy, and a council of the rich meets yearly.

Notable Group: The Zythus Bank is a global bank that has its headquarters in Afloacia. They are currently developing a way to pay that will “revolutionize consumerism”

Capital: Gilderia

17. Purchia (Purchian)
Information: Purchia is the largest seaport in the world. It has a strong Subtle Hand presence, as well as many places where pirates like to go. Purchia has a very strong fishing economy as well, and the nation is known for its massive armada. It is in the Sixfold Accord

Ruler: Hassien (Half Elf), Imperator of Purchia

Notable Group: The Purchian Armada is a very large fleet of ships. The ships are small, but they have their own custom design and integrated arcana that allows them to take more hits and maneuver much faster.

Capital: Whalespot

18. Zostral (Zostralish)
Information: Zostral is a nation that is nestled into the Worldspine, the longest mountain range of the world. Large cities have been carved into the sides of the mountains, and many bridges span the endless gaps between the mountains to form a sort of highway. The nation was originally founded by dwarves, but Orcs have taken a liking to it much more, and many cities have become predominantly orcish. The nation is in the Sixfold Accord

Ruler: High Chief Rocca Belraz (Orc)

Notable Group: The Fog Monks are a group of monks who traverse among the misty mountains of the Worldspine with ease, and their balance is said to rival that of even mountain goats

Capital: Vertebrae

19. Bacrua (Bacruan)
Information: Bacrua is known for its badlands- these lawless areas allow criminals to get some r&r, and are the place of many bloodsports and much violence. The government itself is incredibly corrupt, claiming to be a democracy when in reality it is a dictatorship. It is in the Sixfold Accord

Ruler: The Lord God Emperor, Timothy Gains, First of His Name, Lord of the Wastes (Aasimar)

Notable Group: The Hogseye is a group of marauders who participate in bloodsports for coin. They just happen to win the most through quite nefarious means.

Capital: Shijino

20. Ethuyton (Ethuython)
Information: Ethuyton is, definitively, a global superpower. Their armies and navy are unmatched, and the king of this nation is worshipped with the reverence reserved for a god. Its secret weapon? Ethuyton is governed by a silver dragon in the form of a man, who in turn has 6 lieutenant dragons at his disposal. Because of this, dragonborn and kobolds from all over the globe flock to this nation out of a sense of racial pride. The pure strength of this nation is bad for others, however, and the Sixfold Accord was reached.

Ruler: The Elder One Arthuum, King of Ethuyton (Dragonborn)

Notable Group: The Silver Scale is the group of 7 Adult Silver Dragons who run the nation of Ethuyton. They are incredibly intelligent beings, and their power is known worldwide. They  are not evil, in fact they have done great good for their nation.

Capital: Zenido

21. Ugror (Ugroran)
Information: Ugror Is a tiny nation that is nestled on the Sylvan River. It is known for its extensive culinary taste, and its fear of Ethuyon. They were the original founders of the Sixfold Accord, and some of its citizens are exiles of Ethuyton.

Ruler: Kaius Grane (Drow)

Notable Group: The Ugror Culinary school is the best in the world, and the best chefs graduate from it.

Capital: Femeni

22. Astrary (Astrarian)
Information: Made up of rolling plains and vast forests, Astrary is one of the largest nations in the world. It has allied itself with Ethuyton. It is known for its sprawling, industrial cities, where all kinds of factories spit out weapons, materials, and other producable things.

Ruler: Daern Gleen (Human) Queen of Astrary

Notable Group: The Union of Factory Workers is a workers union that has recently formed, much to the ire of factory heads and the rich. The union allows the workers to become insured, take days off, and get lunch breaks.

Capital: Signarion

23. Frairn (Frairn)
Information: Frairn looks similar to Telemna in terms of geography, but the culture is wholly different. Many different city-states make up Frairn, and each one has its own distinct theocracy. Thus, it is usually a constantly tumultuous place of crusades. The devoutly religious come here to prove their worth to their god, and many die in the process. When it does unite, however rare that occasion may be, Frairn becomes a powerhouse of divine magic. It is part of the Sixfold Accord

Ruler: Each of the high priests has an equal right to rule

Notable Group: The Church of Savras is run by a blind cleric who had his eyes replaced by divination orbs, and he can thus see into the ethereal plane.

Capital: There is no capital. The largest city is Tormus

24. Drodija (Drodjian)
Information: Droija is a relatively small nation in terms of population. The world, however, knows its name. A mere 70 years ago, the Drodijan king had a mass genocide of all dwarves in his country. This lasted only until he was killed by a dwarf, but by then the damage was too severe. Its economy is still struggling to recover, and the dwarven people still don’t feel safe here. It’s chief export are various grains.

Ruler: Dern Broadhammer (dwarf) Renewed King of Drodija

Notable Group: The Hammerculls are a fascist organization that carried out the sick demands of the old king. They are vehemently anti-dwarven, and the majority of the members are elven. They are currently in hiding.

Capital: Now it is Dwarfhaven, originally was Sterling.

25. Smauland (Smaulish)
Information: Smauland is known as the most peaceful nation. It is a mostly halfling isle, and it is home to many fishermen and monks who are seeking peace among the beautiful beaches and peaks. The nation is colder, but the waters are warmed by a constant lava stream that is underneath the island.

Ruler: There is no ruler of Smauland. It is a direct democracy.

Notable Group: The Meldraji are a group of esteemed divers who wrangle fish with their bare hands. They are able to hold their breath for up to 15 minutes (for races that usually can’t)

Capital: Kragicsberg

26. Ucron (Ucronian)
Information: Ucron is an archipelago of tropical islands with a fleet of longships that trade between the islands. Ucron is poor, but the people are content, and the nation is known as the “Neutral Nation” as it hasn’t been in a war for hundreds of years. It is said that the peoples of these islands have befriended krakens and dragon turtles alike for their fishing, though nobody really knows if these rumors are true.

Ruler: There are many chiefs who claim to be rulers of the nation, but nobody really knows. Whenever there is a conference to go to, they will gamble to see who to send as their representative.

Notable Group: The Longoarsmen of the Ucronian Isles are known for their incredible upper body strength and the ability to reverse the tide with sheer brute force, passing even the navy ships. Their leader, Allastria Kan, is the strongest woman in the world.

Capital: The largest city is Kalas.

27. Esma (Esman)
Information: Esma is the world’s smallest nation, and until recently it was a colony of Quealan. Through the process of an extremely bloody revolution, general Prestus Allonion successfully gained independence, and the nation now houses the world’s best hospitals. The armies of this nation are known for their unparalleled bravery and heart, and the nation itself is an underdog story beyond comparison.

Ruler: King Prestus Allonion (High Elf)

Notable Group: The Esman National Hospital Affiliation is a group of hospitals that heal people of any nation almost for free. If you cannot pay the fee, the hospital will allow you to work it off. They are known for their top care, and use of science and magic combined to ensure a patient’s survival.

Capital: Baden’s Pass

28. Sorthis (Sorthan)
Information: Sorthis is a nation that is filled with jungles. The people who live there are known for their tenacity. It is filled with many rangers and druids, and it has been known to be a death trap for armies. Their chief export is rubber and lumber. They are a part of the Sixfold Accord

Ruler: Archdruid Sera Yedde (Firbolg)

Notable Group: The Canopy Druids are druids who have woven their houses out of leaves in the tops of trees. These houses are then protected and made taught with magic.

Capital: Thornjut

29. Quealan (Quealan)
Information: Quealan is a nation that is completely logical. They build constructs and battle engines that are infused with magic. They create new spells to test on the battlefield that have caused skin to rot off of living people. This nation is built upon its magic superiority, and it uses that to its advantage. It has recently created ships that are able to fly, and strange, mechanical tanks that can be up to 500 feet long with numerous arcane cannons.

Ruler: Zerthos Prime (Warforged)

Notable Group: The Juggernauts are a group of warforged who have been upgraded to have heavy weaponry and armor equipped to them, essentially making them mini-iron golems. Truly terrifying to see on a battlefield.

Capital: Etheron.